Items can also offer points in Hero skills, even to skills that your Hero wouldn't normally have. But there are a handful that do offer other penalties, such as reduction to your Hero's health stat, or movement speed. Commonly these stat penalties reduce a Hero's spell casting chance, or attack speed. Some items offer such potent effects that they will also some kind of hindrance to balance it out. Not all effects from items are beneficial. If this was done through a weapon item, it may also change your Hero's attack damage type. Items can also increase a Hero's damage stat. As soon as one of those items are removed, the power is immediately lost.Īs you would expect, items typically offer blunt stat bonuses to your Hero, such as extra health, increases combat, a boost to speed etc. Note that the power only remains while your Hero has all the items from the set equipped together. If your Hero manages to obtain all the items in a set and has them all equipped, then they will gain a special power. Set items get their name because they are apart of a set of usually 3-4 items. However, for Set items the colour of these shining stars and the item's name text is green. Like Artifact items, Set items also have shining stars over their image. Artifacts can come in any item type except boots. Artifacts will have blue shining stars and the text for the item's name will also be coloured blue. These incredibly rare items are usually more powerful than the standard ones and are marked with coloured shining stars on their image to distinguish them. The higher your Hero's level, the higher the chance of finding an item of a lower (rarer) level.Īmong the many items you can find will be some special items known as Artifacts and Set items. The level roll is influenced by your Hero's level. These range from 1 - 10, with 1 being the rarest and 10 being the most common. Each item in each class is assigned a level. Once a class has been randomly chosen, the game then rolls for a level. The class of an item is decided first and start at Minor being the lowest class (most common) with Set items being the highest (rarest). These are Minor / Lesser / Greater / Artifact and Set. Firstly, the game separates items into classes. When the game is forced to create an item, the value and therefore quality of the item is randomly chosen but manipulated by two factors. Like with the backpack, there's no restriction as to what items can go into the item stash. This item stash allows players to store another twelve items for their Hero. While in the campaign map, players can visit a special item stash by clicking on a heading along the top of the screen. Furthermore, if your Hero falls in battle, they lose the contents of their backpack - the items become a chest on the map for other Heroes to take for themselves. But items in your Hero's backpack do not effect your Hero in anyway - they are merely for storage. However, there are no restrictions to what items can be put into your Hero's backpack and so can be of any type. In addition to being able to equip seven items, each Hero can also carry a further four more in their backpack. Only items that are equipped on your Hero will confer their bonuses. Typically your Hero can only be equipped with one of each type, with the exception of accessory items where your Hero can carry two at once. There are six different item types you can find: helmet/crown, body-gear (armor/tunic/robe/belt/necklace), boots, weapon, shield/banner, accessory (rings/orbs/harps/stones/tomes) Each item found will be assigned one of these types. Equipping / Carrying Items Item types Įach Hero can only be equipped with seven items at any one time - but not any seven items.
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